A downloadable game for Windows

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Premise

Space Cheese is a game where you, as an ancient Cheese Devourer, face dangerous celestial bodies of space cheeses to explore interstellar flavors.

Gameplay

  • Press and hold <Left Mouse Button> to accelerate towards wherever you're aiming.
    • Your body has large enough inertia to be too agile.
    • But you'll be course corrected  to where you're looking while you accelerate.
    • The strength acceleration also depends on how far you're aiming.
  • Press and hold <Right Mouse Button> to collect nearby bullets.
    • While you're holding Right Mouse Button, you'll be collecting bullets flying around for a short time.
    • Collecting bullets extends remaining time to collect.
    • When you let go of the button, or when you ran out of collection time, your own bullet gets fired.
    • Damage of your bullet is same as bullets you collected.

Features

  • The game contains 7 levels. In each level you encounter Space Cheeses of different traits.
  • The game may take about 10~20 minutes to finish.

Download

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Click download now to get access to the following files:

SpaceCheese.zip 36 MB

Comments

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Hey! Super interesting concept, and love the visuals!

My experience:

- Having both moving and activating the ship on the mouse felt somewhat challenging to me. If I had the option, I would have remapped the activating to Spacebar

- I accidentally closed the game after I pressed escape to look for settings and then clicked the X top right hoping to get back to the game. Maybe that button should say "Quit to Desktop" or something.

- Took me 2 tries to beat first stage, I experimented both with following the bullet paths to collect them and standing right next to the enemy while collecting. Still unsure which one felt stronger tactic.

- Stage 2 felt slightly easier, maybe cause I knew what I was doing, maybe because there were so many bullets to consume.

- All hail the Cheese.

(+1)

Hello! Thank you for playing and the feedback. I haven't had a chance to playtest with others other than a few occasion, so it's very refreshing to hear something from another person.

I appreciate all of your points. On the keymapping, I thought the game is simple enough so there's not much necessity for keymapping. Maybe I should just anticipate control options much earlier next time. I only implemented sound volume options just in case when someone hates my terrible homebrew music. 

Gameplay-wise, I hoped players to follow the bullet trails. As it flips from danger to empowerment when doing the blackhole. I think it's kind of neat aspect. Although I was aware that some players will stick to the star's surface while charging, but didn't find a satisfying adjustment in time. (Even though it kind of kills the game's momentum.)

Thank you again, for playing my game and leaving the comment! I hope you have a great day.